Showing posts with label Hydra. Show all posts
Showing posts with label Hydra. Show all posts

Saturday, June 7, 2008

More MUN First Thoughts.

These are all just the quick, first impressions I'm having as I browse through the scans provided by im_all_noobish over on VS Realms in this thread. There's so many amazing cards, but I'm only picking out the ones that really strike me as stuff I have to take about. I might do some sort of set review later, but I'd want to play with the cards a bit before then.


Good: I was worried that the Illuminati would have trouble with cards like Have a Blast and resource row disruption, but Sub-Mariner here offers you a way to mitigate the effectiveness of row replaces.

Bad: Yet another cost of "exhaust two different members of the Illuminati" and still no The Order, Cosmic Radiation or even To Me My X-Men. Despite the fact that they CAN use Cosmic and To Me My X-Men, one is Golden Age and the other just isn't enough juice. I was thinking and hoping they'd be a strong control deck, but I'm not so sure anymore. Great effects do not a great deck make. There needs to be synergy. And exhausting all your guys for all your effects is not so hot.





Good: It does something that was too powerful even at a cost of 5 plus the cost of the stolen character without a recovery, but for only an exhaust. If your four isn't stunned while attacking, then exhausting a 3 would be a pretty sweet play. Avengers have some pretty nice cards and I can see that happening with frequency.

Bad: You have to exhaust a character to steal stunned character. You might often be better served just attacking or playing a Finishing Move effect. It might tempt you into trying to do something like teaming up SHRA w/X-Men and Avengers so you can recover the stolen character which could be good, but it's one of those things where you might be trying to hard to make something good, great and instead coming up with something marginal.

Good: There's a free character to exhaust for Switching Sides, right there. The Avengers have a lot of Rallying for characters and they also have a fairly decent ability to put things on top of your deck, so the likelyhood of Echo <> Ronin being free is rather high. Reservist, 2/3 _and_ a Crime Lord? Well, you have me sold. Amelia Voght 2.0.

Oh the art is awesome? Yeah, it is. There's enough Ninjas in this set all ready to make me giddy. Let's not forget there's even a plot twist Ninjas! Ninjas! Ninjas!

Bad: Um,... I can't see her boobs in that costume? Yeah, that's probably it. Oh, um, concealed instead of concealed--optional I guess. It's always nice to have a choice. Especially since she's free, it would be nice to soak up some attacks with her.



Good: He's a 9/8 four drop off initiative with only one draw back. He's a freakin Nazi.

Bad: He's not an amusing Nazi like the schmucks on Damn Nazis. He doesn't look goofy. He's very serious looking. And while I hate the revisionist alternative of editing the giant swastika out of his picture, I have to admit I might feel uncomfortable playing him in some situations. "You shall call us The Master Race." Yeeeouch. This might be the first card I ever deface with a sharpie.

Gameplay wise, he kinda sucks when you have the initiative because his ability means nothing as an attacker. I'd think he's more of a backup character unless Crime Lords dig the odds. And Kingpin-4 may be a better off-turn drop anyway!





Good: Mutant of the Year was a key card in Adam Prosak's Devil's Due deck that won the last PC LA. This provides the same effect, none of the Loner drawback, plus a global D-pump. If you can get Suzie Secret Avenger visible she's got a huge rear end to soak up endurance.

Bad: On the other hand, it's better to just leave her cute butt in the hidden area because unlike Mutant of the Year, when you stun Invisible Woman your inaccessibility goes away and you're once again open to the nasty world out there waiting to burn you, exhaust your characters and discard your hand.





Good: They can usually only stun one of your team attackers anyway, right? Two cards from the hand to recover and ready an Avenger you control. That seems okay. But this is what probably makes Switching Sides so crazy. Team attack up the curve to their big drop. Recover and ready the guy they stun and exhaust him to steal their drop.

Bad: The fact that you have the option really makes these little downside to this card. If you HAD to discard two cards I really wouldn't like it. Three is just the right turn to start wanting to play the effect and options really leave it to do whatever you need it to, without excessive cost.









Good: I will call him Bob.

Bad: I might want to sharpie on him too... :(










Good: So, yeah, this guy hits turn 2. Goes away and turn three you fate up the Hulk cannon, blindside the crap out of someone with him, turn four Brood dies Hulk-KO, Turn five you play someone who can take the fate set... Turn six you play THIS guy...

Who takes the Fate suit, eats his dopple ganger and is an insane 20/20, no reinforcement, KO machine.





Oh... Bad? There's bad in the Hulk cards? Um, I guess that you have to choose between a couple of the Hulk drops and the INSANE effects Hulk gets for the entire game when his buddies die. Like I don't think you wanna really play the four drop Hulk when you can play Brood, have a bigger drop than their turn four anyway and then kill it... With your three drop.

That's it for now, I'll pick up more tomorrow.

-Mike
Continue reading...

Monday, May 12, 2008

Crime Lord / Hydra Previews Begin!


Read the preview article at VS System . com!

I'm kind of disappointed they aren't doing Hydra as their own team. From what the Wiki says on Winter Soldier, I don't know if he'd have the Hydra affiliation anyway, so there may still be hope of the Hydra name being put on some characters ala The Rogues in DCL. I just wanna see the symbol, you KNOW it's gonna be cool looking on a card!

With that said, I'm very excited about the Crime Lords. Death Warrant is so damn cool. Everything in this set seems to get me excited. Except the lame Thunderbolts Bullseye, anyway. I'm dying to see a deck drop 2-3 Death Warrants onto an opponent's field on turn 4 and see the look of dread come over my opponent. "Wanna pass on your attacks?" Nasty Surprise has never looked this good since Overload was banned! Since it's not unique and it IS concealed-optional, it's pretty safe once you get it on your opponent's side of the table. There are certainly tricks to kill it. Level 12, Zinco, Bodyslide.

Another worry is it being moved though. Wonder Woman can change where it lands and if they have enough characters it doesn't matter how many Warrants you sign this turn, none of them will end up on Wondy.

Of course that leads us to my favorite bit of text on the card! "Return death warrent to its owners hand" means that after the contract is cashed in, you get to sign it out on someone else! Bucky is okay, I like him, but in a bubble he's not exciting. Not to me. Very good, obviously, because any out of combat stun (especially since it doesn't have a cost of character restriction!) is an effect you cannot over look as it is likely very powerful. I mean, look at Roy Harper <> Arsenal from DOR, you'd think blowing up a resource and exhausting your own board would be the end of your game, but he was easily one of the most abusable cards to ever hit a VS board! So, Bucky, most definitely a power player.

But Death Warrant? That makes him exciting. Very exciting. Imagine if you will a wall of 1's and 2's that plays this version of the Winter Soldier on 3, 4 and 5. Now give them a mass reinforcement effect and a full compliment of Death Warrants. He becomes the World's most deadly contract killer. Who do you want to cap? Worried they'll attack him first with some unimportant drop? Hide him. He doesn't even have to activate so you can even exhaust HIM to play the Death Warrant to begin with!

THAT is cool. Very, very cool. Here's to getting us some 1 and 2 drop Bullseye, Deadpool, Taskmaster and Crossbones to play with Winter Soldier, because I'm dying to turn this into a serious deck and it can't get any better than actually being full of contract killers. Hmmm, Crime Lords could also see a version of Katrina Luisa Van Horn when she was known as Man-Killer too. If it has to be a team up deck the Thunderbolts might also have Killer Shrike and obviously Bullseye is on the team, even if I dislike the version we've all ready seen. The Cat (Shen Kuei) could have a spot on the Crime Lords. Which I would like to see after the issues of Cable and Deadpool I've been reading. He seems to be a very cool character.

I can't wait to see what the rest of the week brings, hopefully that blanket of reinforcement I'm hoping for. Maybe the "even bigger flying carrier" that will be previewed Thursday on VS Realms?

-Mike Continue reading...