So, instead of the idea of a Week or Month dedicated to Little Decks, this will be a continuing series of articles.
I've always loved the Goblin Glider, so when I was pawing through cards looking for idea starters for little decks, I realized I HAD to do Sinister Syndicate. I don't have much Marvel Team-Up, but I had enough to add some real power to this deck. Looking through my old SS cards, it's easy to see why they never went far. Most of them outright suck. However, there's some serious gems.
Goblin Glider is ridiculous in a weenie deck. Flight, range, +4 attack and it usually costs "free." Thank you very much! I'll take one! Vulture, Adrian Toomes? He's a 2/1 with flight for one. You have to reveal as an additional cost, but you gain END for every bit of breakthrough he does. On turn one that's a 4 endurance swing a good lot of the time! And if you put the glider on him? Ridiculous!
Hammerhead, Gangster is a 2 drop, 3/2 that gives +2 attack to your characters while they attack directly. That's insane. Imagine 1 drop, Hammerhead, 2 drop + Toomes + Glider. Attack up into their 2 and 3 with the 1/2... Now swing direct with Hammerhead and Toomes and rock the endurance difference by 19! On turn three! I did just that with my Sinister Little Deck tonight.
Green Goblin, Norman Osborn can straight up KO a character in the support row. It can be played around by protecting that character, but the ability is so strong that even if it doesn't go off it should be because you can just fly over and kill the weenie not worth KO'ing for breakthrough. Then attack up into the character "protected" from Norman with some pumps. Like Spider Slayers. Then KO them with Sadistic Choice anyway. Hehe.
19 Characters
Chameleon, Dmitri Smerdyakov
Basilisk, Basil Elks
Doppleganger, Killer Clone
Razorfist, Sociopathic Mercenary
Tombstone, Lonnie Lincoln
Tinkerer, Phineas Mason
Vulture, Adrian Toomes
Vulture, Aerial Stalker
Electro, Shock Jock
Hammerhead, Gangster
Shriek, Frances Barrison
Silvermane, Silvio Manfredi
Swarm, Fritz Von Meyer
Trapster, Peter Petruski
Albert Malik <> Red Skull, Axis of Evil
Spider-Man Robot, Timespinner
Venom, Mac Gargan
Carnage, Psychopath
Green Goblin, Norman Osborn
1 Equipment
Goblin Glider
1 Location
Doc Ock's Lab
10 Plot Twists
The Contract
Crushing Blow
Flying Kick
Legacy of Evil
No Fear
Sadistic Choice
Sand Trap
Savage Beatdown
Sinister Salvo
Spider Slayers
Chameleon, Doppleganger and Red Skull are the only ways to facilitate The Contract, so I might cut that after I play more games, but so far whenever I've had it, I've had one of them. Carnage is a great game ending option on 5 with a one drop. For the most part my mulligan has just been characters, but hitting Hammerhead on two is usually at least 4 extra damage by turn 4. You lose a lot of endurance off Razorfist, Venom, Carnage, Electro and Doc Ock's Lab, but the way the curve looks I think the deck is supposed to lose if the games goes to six anyway. Hehe. Enjoy your endurance while you have it. Use it. I should probably play more pumps to make up for this, but I kinda like the deck so far.
Are there any stars of the MTU Sinister Syndicate that I'm missing? Leave a comment and let me know!
-Mike
Saturday, April 19, 2008
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2 comments:
Great comments, Mike. I'm loving the Little Deck articles. Keep up the good work!
Oh man! Big Spooky! Hehe. It's like having a serious celebrity comment on my blog!
-Mike
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