Showing posts with label preview. Show all posts
Showing posts with label preview. Show all posts

Tuesday, October 14, 2008

Marvel Evolution Preview: Five In One! That's right... FIVE in ONE!

It sounds like a cheesy infomercial pitch.

"The amazing, stupendous, fabulous, fantastic, Five In One solution for all your problems! Need to draw a card? Five In One. Need to change who you're attacking with? Five In One! Need to remove powers and keywords from a character? Five In One! Need to recover an extra character this turn? Five In One! Need to negate an effect from a non-ongoing Plot Twist during the combat phase? Five! In! One! And if you call now, we'll give you not one... Not two... Not THREE! Not even FOUR copies of this amazing card... But FIVE copies of Five In One!"




So, one thing that really excited me about this set immediately after Deadpool, was the Exiles. I'm a huge fan of that book. Well. I don't know about Claremont's stuff. He kinda scared me off of it. But before then? Absolutely brilliant. And my favorite character was definitely Mimic. The heroic leader figure, part Cyclops, part Wolverine, part Colossus, part Beast and for a while part Angel. He's like Rogue only he can keep his abilities. However, he can only keep five at a time. So Mimic Legend was easily one of my top five picks when Ben Seck asked what I'd be interested in previewing.

This card gives you five chances to swap your Mimic's abilities around, taking whatever utility you have access to. Though, sadly, he only keeps this power for the turn. I really enjoy when cards do something that breaks the rules of the game. Like the Royal Flush Gang before it, this card isn't limited to just four copies. Thematically speaking, that's a very good way to represent Mimic. Traditionally he doesn't have powers of his own, but instead is given abilities that let him take other powers from around the field.

This has allows Mimic to play an important role in versions of the powerful X-Stall. His first version, Calvin Rankin gained flight if there was a flyer around, gained range if someone with range was in play and was granted one character's activated effects at the start of the combat phase each turn. Puppet Master was quite pleased with this. As was The World's Most Powerful Telepath version of Professor X. The ability was quite a bit like an early way of breaking uniqueness. Instead of playing multiples of the same character, you could just make multiple characters do the same thing. This as I said, proved to be a very strong strategy. It's also been the basis of many a jankfully jubilant deck.

After Calvin came another 6-drop. This one a bit of an upgrade in terms of ability. While the stats can often be less than stellar, he has flight and range without relying on any other characters to gain it. And for two endurance he gains any character's payment powers. This is any power with an arrow in it, which includes all activated effects and quite a few others! Plus he can gain this ability at any time, all be it just once per turn.

I haven't seen Mimic, Exile breaking any decks or burning up the tournaments, but his utility is dangerous. If your opponent is trying to burn you with activated effects you can still take those and fight fire with fire, but if he's doing something else like playing Raven, Daughter of Trigon (I'm just saying...) you can gain her "Pay 1 endurance -> Characters and locations target player controls can't ready this turn. Use only during the recovery phase." power and prevent him from readying too.

How about stealing Dark Beast's ability to solve that stat problem, "Discard a card -> Put a +1/+1 counter on Dark Beast. Use only once per turn." Remember any instance of a character's own name in their effect technically means, "[this card]" so when you steal the power the name is changed to Mimic.

Well, you could only do that once per turn. Not anymore. With Five In One, you could do it six times in one turn. Kind of crazy. The thing is since Mimic is a Legend in this set, you know he's getting multiple drops. I've seen a four and a six- Oops. Well, I don't think that's saying too much. Hehe. You'll see them soon enough anyway.

Besides the obvious use of copying your own effects, after all if one use is good, two are better, I think the ability to steal your opponent's thunder can have an unexpected effect. Much like the potential bluff of letting your opponent choose what resource to replace with the new Super Skrull, you can perhaps hinder an opponent from playing characters with powerful payment effects.

Many decks have their main drop and backups in the early game and a suite of Silver Bullets at five and up. Payment powers are one of the most prevalent in the game. While it might not hurt to let your opponent copy Barbara Gorden, Hacker Elite's effect, "Free -> Draw a card. Use only once per turn." It might be another story to give them access to something like... "Pay 2 endurance -> Target player moves his characters until none are adjacent to each other. Use only while Radioactive Man is in combat." or "[Activate] -> Rally for a plot twist card. If you're successful, ready Mr. Fantastic. Use only once per turn." or "[Activate], Remove The Sentry from the game -> Remove target character from the game. At the start of the recovery phase this turn, return The Sentry to play." or "Stun Wolverine -> Stun all opposing attackers and defenders. Use only if Wolverine is in combat and only if you recruited another Wolverine this game." or "Discard a card -> Whenever Luke Cage stuns another character this turn, draw two cards. Use only once per turn and only during the build phase." or... Well... You get the idea.

If you want a better idea what kind of options you have with Five In One go to DocX's search engine and type "->" into the Card Text line and select characters from the card type drop box. There are a LOT of cards there. And if Mimic having their effect may do more harm to your opponent, then your opponent could do to you or even equal harm... Then they might not even play their optimum drop, instead hoping to beat you with their backup plan.

In a Mimic legend deck, I expect the best use will be to double up on your own effects though. Pick a pack of characters with very useful effects and then turn Mimic into the second copy without the hassle of playing Clash of Worlds. Mimic isn't so much his own man, but instead he's every man. Whatever you want him to be, he can. Ahmed the second. Another Quicksilver. Random, Marshall Evan Stone III plays well with Human Torch's various abilities, throw Mimic in and you can copy the enabler OR the payoff.

At first pass Mimic seems like a less exciting legend than others. He doesn't do something new and shocking. He doesn't exhaust everyone or replace himself with smaller copies of himself. He doesn't recover and attack again, he doesn't become invulnerable or unstunnable or anything like that. He just becomes... Whatever you want him too.

-Mike
Continue reading...

Wednesday, October 1, 2008

Marvel Evolution - Previews Officially Announced!

TBS, you remember him, right? Started a thread today on the Realms announcing the beginning of preview season. You can read it here.

Along with the start date and telling us that VS Bloggers would again get to preview cards, he also told us WHICH bloggers would get previews and even spoiled the themes they were be covering!

Now, this is cool enough on it's own. However, infinitely cooler is this... I'm on the list! We get a preview! Snazzy! For those of you who didn't follow the link here's a list of the themes TBS mentioned as preview material.

"X-Factor"
1. Cyclops Legend
2. Multiple Man Legend
3. Energize

"X-Force"
1. Cable Legend
2. Combat Plot Twists

"Marauders"
1. Gambit Legend
2. "Press the Advantage" Opposing Stunned
3. Mr. Sinster Legend
4. Mystique Legend

"Exiles"
1. Blink Legend
2. Mimic Legend
3. Shift

"Weapon X"
1. Deadpool
2. Shift
3. Hunter

"Runaways"
1. Secret Mechanic

"The Horseman of Apocalypse"
1. "The Coming of Apocalypse"

"Starjammers"
1. "Piracy"

"Generics"
1. Including- "M'Kraan Crystal" and "Kid Omega"


Now seriously. It's hard not to be uber-geeked getting a preview. It's impossible not to be full on geeked out of my head after reading that list! We're supposedly going to be doing some sort of blogger draft to see which theme we preview, so I have my fingers crossed to get my hands on Deadpool or Mimic for the Exiles. Blink or Shift is fine by me too, but Mimic has always been my favorite Exile and Deadpool is one of my favorite comic characters period.

To think I have Rob Liefield to thank for that. ::Shudder::

Anyway, beyond that all that we have right now is rampant speculation. Which, I should point out, is hella fun. So let's try some.

Mystique Legend: I'm thinking Bizarro World, Legend stealing effects. Maybe even something like a payment power on an ongoing plot twist to treat your Mystique as if she had a name of your choice. I also imagine she'll do some concealed play as I can't see the Marauders NOT being a concealed heavy team. Mystique is a sneaky little assassin/spy/terrorist and not being able to attack her while she's visible would be a good way to represent her being undercover and make for a very tempting option if you have to pick between always getting attack backs or something juicy while she's hidden. Activate to KO a stunned character? Mystique lock? I like it!

And she can lock me up anytime... Rowr. She seems nice, not at all like a cat with a mouse. Not at all. Eeep.

We know there's a Cable and Deadpool named Plot Twist in the set, I'm hoping it's not JUST an X-Force/Weapon X team up. I'm hoping it's something real complicated. Something that teams up Cable and Deadpool, but also does something funky and off the wall. Like team up all teams that Cable and Deadpool that you control have and when something effects one it effects the other. Bodyslide one, bodyslide the other. Even if it has to be a payment power. Pay 3-5 Endurance -> Copy target effect targeting a Cable or Deadpool you control, choose a new target named Cable or Deadpool.

Considering Deadpool and Cable are both the first theme listed for their teams, I would hope they're considered worthy of such thought out and complex strategy.

The Hunter keyword for Weapon X, I feel probably is something we've seen before. "When this character enters play choose a character in play..." and then some effect that revolves around that character. Dominus, Despero, Hank Henshaw <> Cyborg, all had them. So did Wolverine, Sabretooth and Mavrick. Point being the later three were ON the Weapon X team. I think a team that keeps bouncing back to hand might be fun. Just as long as it's at LEAST as good as the X-Statix. The idea of Deadpool sucking breaks my heart more than a little bit.

I had to look up the M'Kraan Crystal, but it sounds very interesting. I hope we maybe get some of the Marvel Ultimate Alliance storyline here, since apparently it would mean Dr. Doom + Some Power Stolen From Odin, which to me = freaking awesome. I'm a fan of Doom and any chance to see him kicking more ass is to be savored. Also we know UDE doesn't shy away from letting Marvel video games influence their designs. Charging Star and the rest of the Captain America suite, anyone?

I noticed both Exiles and Weapon X will have a focus on the Shift ability or keyword, whatever that is. Considering the Exiles are dimension hoppers and my thoughts on Hunter... I have to think "shift" is a keyworded form of Bodyslide. Maybe you stun the character, remove them from the game and at the start of the next turn they come into play all shiny and new? Allowing you to pick new Hunter targets and representing very well the way the Exiles move from one altered reality to the next.

Kid Omega... Well, I have a very love/hate deal for Grant Morrison's X-Men run. Mostly I hate what follow ups did to the characters and the situations it set up. I'm very curious to see if maybe this will mean a good chunk of unaffiliated characters in Evolution, which would be cool. He is listed as a "Generic" theme, after all.

All will be known very soon though. Previews start this week!

-Mike
Continue reading...

Monday, September 29, 2008

Oh yeah! More Marvel Evolutions preview material!

Things are getting pretty exciting here. We've been shown an uncut sheet of proof cards. I.E. no text, just pictures to make sure they're on the right cards. You can see it at the VS Facebook.

http://www.facebook.com/photo.php?pid=1448970&id=12722434186

So who can you make out? I see Deadpool, Cyclops, Shatter Star, The Tallus (The Exiles dimension hopping device!), Beast, Morph looking like Marilyn Monroe, Tabitha Smith, another Cyclops I think, Psylocke, Siryn, Orphan and a plot twist with the Astonishing X-Men. The image where they're walking down the hall back in spandex. Love that image.

This is where my eyes start to bleed so I'll stop here. Needless to say... This is awesome. They also have a picture showing a black out sheet that shows where foil goes on the pictures, which is pretty interesting.

The final new picture is a "Sweet Ass" Ultimate playmat that will be in a future hobby league kit. Booyah! There you go doubters. Future plans confirmed. :) That is an awesome mat too.

-Mike
Continue reading...

Friday, September 26, 2008

Marvel Evolution... Just. Got. REAL!

So, THE Ben Seck, master of one of those cool Aussie accents and esteemed member of our beloved R&D Overlords has done the unbelievable... Posted a preview that was up for over an HOUR before someone posted it on VSRealms! Grats to our good friend Bloke of Lost Hemisphere demi-fame for scooping everybody... Hmmm... This doesn't happen to be one of those "foreigner conspiracies" does it? HMMMM? HMMM? Did you just find it, or did you get a TIP OFF!? HUH!? HUH!?

Erm... Anyway...



How sweet is that!?

So, Skrulls have a pretty good 5-drop, Paibok who gives a pump to all your Skrulls with a lot of team affiliations. Is this guy better? Hmmm, maybe. Different. I think that's better than an outright "replacement" drop. Having options is ALWAYS good.

So what does he really do?

Evasion. Evasion is great, for the mere cost of 5-endurance which you probably were taking anyway, and some extra breakthrough you get to keep an extra character going into a turn where you have initiative and can make the attacks that go YOUR way. So, your opponent gets an endurance advantage, but loses their ability to control your board. This can be very powerful. Decks like the Morlocks and Spider-Friends use evasion extraordinarily well. While the Skrulls haven't played with this ability in the past, that doesn't mean it can't work in your favor. Plus, with his other effects, he could be the catalyst for a fun team up.

Invulnerability. Invulnerability is great. If you don't need it, you don't discard, or get a different useful ability, but if you do you can save 5 endurance on an unexpected stun back. Opponent thinks they're going to eat your end because you left Super Skrull out to the side and they took out the guy next to him? Discard a card for invulnerability, play a reinforce effect like Poker Night and take NOTHING instead of "A LOT!" Turns fair trades into a sweet five endurance swing in your favor. Very nice.

Energize. It... Well... You can... I have no idea! Hopefully we find out real soon. If it has the utility of Evasion and Invulnerability, Super Skrull may indeed be a World Champion.

Wait... He does MORE!?

He also has an activate ability with three options. The first is a simple discard. UDE R&D has a good memory. Discards outside of the combat phase are bah-roken. So he can make your opponent drop a card from their hand. Discard is hard to pull off as a main strategy, in fact the only time it's worked, it was banned. So, discard is... Nice. It's nothing special, but options? They're good. Unless they're all bad... Sort of. But that's a whole other discussion!

Target player loses 3 endurance. So you discard for invulnerability, you activate to burn for 3 and a fair trade becomes an EIGHT endurance swing? Yes! Nice! It also gives you protection against exhaustion effects in a manner of speaking. They try to lock up your boy and he burns for three instead. It's not 9 attack, but it's better than twiddling your thumbs!

The final power is the best I think. Target player replaces a face-up resource. Now, obviously you can replace whatever you want. However, you can also play some mentalism on your opponent. Let him pick. Maybe you don't care about what he replaces. Maybe you're playing a lot of reservists and most of your stuff is face down or will potentially draw into your next turn's drop. Maybe you want to protect your face-ups and by letting him choose he'll over think it. Maybe you misdirect them and they think you WANT your resources replaced. Thus instead of replacing your resources they cycle their own stuff, forgoing their own replacement effects? May be. I like it. Plus, you can just replace whatever you want anyway.

Choices, this card is all about choices! And choices allow you to fill in a gap wherever you need it. How many decks have you seen over the years that are brutally dominate because they have options for every threat coming their way. Decks like New School, Crisis Doom, Teen Titans (even if their option for every threat was... Roy Harper!) and Deadshot.dec. I personally liked the name Banana Hammock, but I guess it was too risque for Metagame.com. Hehe. Options are the best thing in VS System. Overwhelming power can win games, stall can win games, but options can win games you were supposed to lose.

Options separate the best of players from the good players from the bad players. Making the right choice at the right time is the hardest skill to learn. Some people never do. So more choices, in my estimation, is always better. I like to think I'm a good player, I know I'm not one of the best, but cards like this are a quick way to find out.

-Mike
Continue reading...

Monday, May 12, 2008

Crime Lord / Hydra Previews Begin!


Read the preview article at VS System . com!

I'm kind of disappointed they aren't doing Hydra as their own team. From what the Wiki says on Winter Soldier, I don't know if he'd have the Hydra affiliation anyway, so there may still be hope of the Hydra name being put on some characters ala The Rogues in DCL. I just wanna see the symbol, you KNOW it's gonna be cool looking on a card!

With that said, I'm very excited about the Crime Lords. Death Warrant is so damn cool. Everything in this set seems to get me excited. Except the lame Thunderbolts Bullseye, anyway. I'm dying to see a deck drop 2-3 Death Warrants onto an opponent's field on turn 4 and see the look of dread come over my opponent. "Wanna pass on your attacks?" Nasty Surprise has never looked this good since Overload was banned! Since it's not unique and it IS concealed-optional, it's pretty safe once you get it on your opponent's side of the table. There are certainly tricks to kill it. Level 12, Zinco, Bodyslide.

Another worry is it being moved though. Wonder Woman can change where it lands and if they have enough characters it doesn't matter how many Warrants you sign this turn, none of them will end up on Wondy.

Of course that leads us to my favorite bit of text on the card! "Return death warrent to its owners hand" means that after the contract is cashed in, you get to sign it out on someone else! Bucky is okay, I like him, but in a bubble he's not exciting. Not to me. Very good, obviously, because any out of combat stun (especially since it doesn't have a cost of character restriction!) is an effect you cannot over look as it is likely very powerful. I mean, look at Roy Harper <> Arsenal from DOR, you'd think blowing up a resource and exhausting your own board would be the end of your game, but he was easily one of the most abusable cards to ever hit a VS board! So, Bucky, most definitely a power player.

But Death Warrant? That makes him exciting. Very exciting. Imagine if you will a wall of 1's and 2's that plays this version of the Winter Soldier on 3, 4 and 5. Now give them a mass reinforcement effect and a full compliment of Death Warrants. He becomes the World's most deadly contract killer. Who do you want to cap? Worried they'll attack him first with some unimportant drop? Hide him. He doesn't even have to activate so you can even exhaust HIM to play the Death Warrant to begin with!

THAT is cool. Very, very cool. Here's to getting us some 1 and 2 drop Bullseye, Deadpool, Taskmaster and Crossbones to play with Winter Soldier, because I'm dying to turn this into a serious deck and it can't get any better than actually being full of contract killers. Hmmm, Crime Lords could also see a version of Katrina Luisa Van Horn when she was known as Man-Killer too. If it has to be a team up deck the Thunderbolts might also have Killer Shrike and obviously Bullseye is on the team, even if I dislike the version we've all ready seen. The Cat (Shen Kuei) could have a spot on the Crime Lords. Which I would like to see after the issues of Cable and Deadpool I've been reading. He seems to be a very cool character.

I can't wait to see what the rest of the week brings, hopefully that blanket of reinforcement I'm hoping for. Maybe the "even bigger flying carrier" that will be previewed Thursday on VS Realms?

-Mike Continue reading...

Thursday, May 8, 2008

Something Just Seems To Be Missing Here.


The Illuminati previews have been this week and I really like the new Dr. Strange. I had an idea when I first saw him for a weenie deck with lots of equipment and Cable/Bodyslide to get a few extra cards whenever I can with Dr. Strange. I've been trying to figure it out and I have, oddly, 55 cards again. Only this time I think maybe it's missing some key card to draw it all together and make it work, unlike the Radioactive Man deck, which I think just needed some spice to make it really kick. This is more like missing a side dish or maybe even a portion of the meat.

I was trying to make it Silver at first, but I guess that didn't work out all the way cause by the time MUN is legal the MXM cards will be out of Silver Age. I think I'll come back to this idea once MUN is completely spoiled and either make it work in Silver or just go Golden Age, throw in Stretch and A Child Named Valeria because I mostly just want to play a version of Fantastic Fun anyway! Hehe.


It could partly be because I really wanted to also make The Elektra Situation playable, because... Well, look at it. That's a COOL card. This may just be two real decks that I'm trying to cram into one. I don't know... What do you think?

2x Invisible Woman, Walking on Air
2x Black Cat, Thrillseeker
2x Nick Fury, Col. Nicholas Fury
2x Shadowcat, Phase Shifter
3x Jaime Reyes <> Blue Beetle, High-Tech Hero

2x Dr. Strange, Secret Avenger
2x Mr. Fantastic, Stringbean
2x Ant-Man, King of the Hill
2x Captain America, Secret Avenger
2x Professor X, Idealistic Dreamer

4x Cable, Nathan Summers

2x Punisher, Guns Blazing

1x Ghost Rider, Rider on the Storm

3x Dual Sidearms
1x Eye of Agamotto
2x Image Inducer
2x Katana
1x Ultimate Nullifier, One-Way Trip

3x New Baxter Building

4x Body Slide
4x Super Human Registration Act
4x Savage Beatdown
4x Mobilize
2x The Electra Situation

55 cards Continue reading...

Tuesday, April 15, 2008

Marvel Zombies: The Dead Shall Walk Again

In thematically representing zombies, what is most important? I think there's obviously the dread of flesh eating monsters, but it's hard to scare your opponent while you're playing. Then again if you ever sat across from Roy Harper and his Teen Titan pals, you may just have felt dread. Or, maybe you were abused by a wall of Gotham police officers escorting Sue and Reed Richards from the hospital.

What they have in common is what I think is the best way to represent zombies. Swarm. A crowd of zombies surrounding you, no escape, impossible to fight your way through the mass of teeth and out reached arms... That's the quintessential scene of any zombie movie if you ask me.


Building a swarm team is hard because you have to supplement the ability of the deck to play out characters. The norm of a curve deck playing out one character and one resource per turn is supported by the draw step without any help. Trying to play two or three characters a turn quickly empties the hand and leaves you devoid of resources. So, draw effects and recursion are essential to a strong swarm deck.

This card, practically, gives the Marvel Zombies both. Originally it allowed you to thin any number of Zombies from your deck as long as their cost was three or less. This stacked the KO'd pile far too quickly and I felt that this would break with something from outside the set if left alone. I designed the card just around the time Attend or Die was being broken and so I always had it limited to recruiting three unique characters, but didn't want it to be too weak.

The idea of zombies coming back from the grave I think is the best part of the card. As the zombies kill more and more heroes they continue to join the ranks of undead.

Next Monday I share with you the members of the Zombie Fantastic Four! Continue reading...

Wednesday, March 12, 2008

If You Don't Beat It, Play It

Hopefully going to make it out o Hobby League on Monday over in Berkley. I'd get back too late for a bus ride home so my only hope is to convince a friend of mine to become a new player and go with me. And get him a deck to play. Fun! Commence Operation: New Player!

If I do go, here's what I'm intending to play. In gold fishing it's hitting for over 44 every time on turn 5, 9 out of 10 times. Even hit 74 once. The idea came about after getting stabbed by Elektra, Masterless Assassin at the City Champs, as you can read about below, and really wanting to play something with Dr. Doom in it.

4x Frank Drake, Nightstalker

4x Tania Belinskya <> Red Guardian, Cold Warrior

2x Black Panther, King of Wakanda
4x Dr. Doom, Richard's Rival

4x Elektra, Masterless Assassin
4x Samantha Parrington <> Valkyrie, Chooser of the Slain

1x Quicksilver, Terrigenesis Rebirth

2x Mindtap Mechanism

4x Combat Reflexes
4x Flying Kick
4x Mob Mentality
4x Crackshot
4x Rabbit Fire (EDIT: I would later realize even double swinging I should just use 4x Beatdown.)
4x Lust For Power
4x Enemy of My Enemy
3x Wild Ride
4x Pathetic Attempt

-Mike Continue reading...

Friday, March 7, 2008


Should have the first part up tomorrow of what will be probably 2 parts. Continue reading...

Thursday, March 6, 2008

Wednesday, March 5, 2008

Tuesday, March 4, 2008

Coming soon....


Just figured while I work on the "Big Post" I mentioned yesterday, I'd post a piece of art each day to tease it until it's ready.

-Mike Continue reading...