Showing posts with label Counters. Show all posts
Showing posts with label Counters. Show all posts

Monday, April 28, 2008

Radioactive Waste! - A Preview Inspired Deck Idea

Thunderbolts Week begins for Marvel Universe previews and the first card I saw was a new version of Radioactive Man. Instantly I had an idea in mind... Because I've always loved counters and this adds another thing I love with counters, Control.

What's the plan? I wanna lock my opponents out of plot twists on turn three and hide this bad boy in the hidden area. Doom Patrol is the obvious answer for counters and I think to hide him the best option is Charles McNider <> Dr. Mid-Nite. I think I'll call it...

RADIOACTIVE WASTE!

4x Elasti-Girl, Rita Farr
3x Atom Smasher, Al Rothstein
4x The Chief, Niles Caulder
2x Erik Josten <> Atlas, Kosmos Convict
4x Radioactive Man, Containment Suit
4
x Charles McNider <> Dr. Mid-Nite, Golden Age Academic.
2x Holocaust, Age of Apocalypse
1x Robotman, Cliff Steele
1x Beast Boy, Freak of Nature

3x Dayton Manor

4x Enemy of my Enemy
4x Freak Out
4x Misfits
4x Heroic Effect
4x Forbidden Loyalties
3x Counter Terrorism
3x New Identity

55 Cards

I figure that leaves 5 cards for MUN to fill in, with Counter Terrorism and New Identity being easy to cut for better alternatives. The theory is simple. Put counters on Radioactive Man, immediately on turn 3. Lock out your opponent's twists so they can't get enough attack to stun him, hide him on 4 and keep adding counters to your board until you can just win out with Holocaust burn.

Heroic Effect, Counter Terrorism and Forbidden Loyalties all work on Radioactive Man whether you hit Doom Patrol or not, but obviously the idea is to team up Doom Patrol and Thunderbolts so you can Freak Out onto old Chen boy. Misfits lets you smooth the curve and Enemy is Enemy, no need to explain that one. Dayton Manor is perfect if you team up on three and is reusable every turn. On 6, and I can easily see even turn 5, you can flip another one without caring that it's going to KO a resource if you plan to win that turn.

Anyway, that's the idea. Can't wait to see how much better it gets during the week!

-Mike Continue reading...

Monday, April 7, 2008

Marvel Universe Previews! Captain America = Counters FTW!

Marvel Universe Preview: The Avengers

If you haven't seen the new previews from VSSystem.com, go check them out! They also drop one hell of a cool tidbit about how there's going to be six character cards dedicated to Captain America! NICE! Now, I'm sure one of those is going to be Bucky <> Captain America and I bet we get a Punisher with the version Captain America too! We all ready have the really cool art for that.



What I'd really like to talk about though is the Captain America 2-drop. Over on the realms in the preview thread (Read It Here!) there's been a fair amount of discussion about this character all ready. Like how he goes well with Avengers Reassembled, but I think that was obvious in the preview. The idea I really like is Captain America, Cable-3 and Bodyslide! Imagine if you will a deck... Sort of like this...

4x Rick Jones, A Hero's Best Friend
4x
Archangel, Angel
6x Multiple Man <> Jamie Madrox, Army
4x Captain America, The Patriot - Secret Avenger
2x Spider-Man, New New Avenger
2x Longshot, Hero of Mojoworld (Or better yet,
Amelia Voght, Acolyte! As suggested by Flashback81)
4x Cable, Nathan Summers
1x Sage, Xavier's Secret Weapon

4x Black Panther, T'Challa
2x Wonder Man, Simon Williams

1x Blackbird Blue

2x X-Corp: Amsterdam, X-Corp

4x Enemy Of My Enemy
3x Time Breach
4x Bodyslide
4x Heroes In Reserve
4x Forbidden Loyalties
3x Counter Strike
3x Fastball Special
61 Total

Only imagine you've seen all of Marvel Universe, you gave it more than 5 minutes of thought and you tested it. As vs_savant2 pointed out in the VS Realms thread above if you pull out a full pump on T'Challa on turn 5 he's a 9/8 all ready. Drop Captain America successfully and he's a 10/9, plus Cap at 4/3. 14 attack for 5 points? Sweeet. Bodyslide Captain and that's 16 attack on turn 5. I'd imagine Counter Strike and maybe Time Breach would be easily replaced with better cards, but this is all off the top of my head.

If you play Angel, Captain America, Cable and then 2x Multiple Man, Bodyslide Captain America and play a second Captain America... Let's say you kept Angel.

Captain America on 2 = 2 +1/+1 counters. Captain America on 4 = 5 +1/+1 counters. Captain America on your attack step on 4 = 6 +1/+1 counters. 13/13 is a damn nice chunk of stats even divided six ways. Imagine if you Bodyslide the new Captain? Imagine if you Bodyslide the new Captain and play a THIRD Captain America instead of 2 Multiple Man.

(Throwing in a free Amelia adds 2-3 counters the first way, 5 with the double Bodyslide.)

Very cool.

-Mike Continue reading...