tag:blogger.com,1999:blog-4666870886960584212.post4335733832511033266..comments2023-05-01T02:34:07.708-07:00Comments on Ranma Solo's VS System Blog: One Last Gasp. The Marvel Zombies Essential Collection.RanmaSolohttp://www.blogger.com/profile/08282237064952616453noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4666870886960584212.post-63182934479170605742008-06-06T02:06:00.000-07:002008-06-06T02:06:00.000-07:00That's an interesting take on it. I'd never though...That's an interesting take on it. I'd never thought of it like that before.<BR/><BR/>That's very interesting actually.<BR/><BR/>-MikeRanmaSolohttps://www.blogger.com/profile/08282237064952616453noreply@blogger.comtag:blogger.com,1999:blog-4666870886960584212.post-60651241279264987352008-06-05T23:52:00.000-07:002008-06-05T23:52:00.000-07:00Interesting. I like them. Again, I think my main c...Interesting. I like them. Again, I think my main concern is things with great power often have to have too much of a limiting cost and they suck or they are too easy and they are then amazing. For this, I think it is the second. Loyalty-Hardfast, like all Loyalty stuff, is designed to make sure you stick on team and not splash the guys around. But, like all Loyalty stuff, a deck designed to use them easily gets around Loyalty stuff. Therefore, some of the more powerful effects you effectively get for free because they are not being splashed. On team, they just get ridiculous effects, unhindered by loyalty.Pi_3.14159...https://www.blogger.com/profile/16917554445602762905noreply@blogger.com