tag:blogger.com,1999:blog-4666870886960584212.post3923072506201689482..comments2023-05-01T02:34:07.708-07:00Comments on Ranma Solo's VS System Blog: Fantastical Zombies! The Marvel Zombies Essential Collection.RanmaSolohttp://www.blogger.com/profile/08282237064952616453noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4666870886960584212.post-17706283265723782272008-04-28T05:00:00.000-07:002008-04-28T05:00:00.000-07:00Those are pretty cool. I really like the idea of a...Those are pretty cool. I really like the idea of a Hulk/Banner change represented via switching cards. I'm sure it could be made to work, just a matter of sussing out the right wording.<BR/><BR/>-MikeRanmaSolohttps://www.blogger.com/profile/08282237064952616453noreply@blogger.comtag:blogger.com,1999:blog-4666870886960584212.post-57308538065202394972008-04-27T20:19:00.000-07:002008-04-27T20:19:00.000-07:00so far i really like all the cards and both Loyalt...so far i really like all the cards and both Loyalty-Hardfast and Zombie fit perfectly with how zombies would really work. I had been thinking about makes a fantasy set about marvel zombies too didn't get far but i did have one idea.<BR/><BR/>Zombie Bruce Banner<BR/>Cost 1 Marvel Zombie<BR/>1/1<BR/>At the start of the combat phase put a hunger tonken on Zombie Bruce Banner. When Zombie Bruce Banner is stunned with two hunger tonkens you may KO him and put a Zombie Hulk from your hand or KO pile into play.<BR/><BR/>Zombie Hulk<BR/>Cost 2<BR/>4/4<BR/>When Zombie Hulk is stunned or stuns another character you may return Zombie Hulk to your hand and put a Zombie Bruce Banner from your hand or KO pile into play in your front row. If you do not Ko Zombie Hulk.<BR/><BR/>They both work with the whole swarm idea and work almost the same way they did in the comic book. If there is another Zombie Hulk all you can do is make Zombie Bruce target only a cost two Hulk or a Hulk with only a certain version.helios12https://www.blogger.com/profile/02318798181676844454noreply@blogger.comtag:blogger.com,1999:blog-4666870886960584212.post-42477217277233825332008-04-26T13:42:00.000-07:002008-04-26T13:42:00.000-07:00Yeah, balance is tricky. It's harder because I've ...Yeah, balance is tricky. It's harder because I've never really gotten to playtest these much more than to figure out the other team is very, very broken. lol<BR/><BR/>When I first started this I think Haywire had just come out and Frankie Raye was not yet so obviously retarded.<BR/><BR/>In the end, I'm really doing this for fun, but I will revise. So I appreciate your input. It's all I've gotten so far. :(<BR/><BR/>The two 0-costers are mainly to let you get full potential out of certain cards. I didn't want them going anywhere else so I figured an extreme Loyalty made sense. At the time UDE was having a lot of trouble with making mono/duel-team decks playable and that was my idea to force on team plays.<BR/><BR/>-MikeRanmaSolohttps://www.blogger.com/profile/08282237064952616453noreply@blogger.comtag:blogger.com,1999:blog-4666870886960584212.post-63003764445273175842008-04-26T09:41:00.000-07:002008-04-26T09:41:00.000-07:00To be perfectly honest, the "keep your zombies in ...To be perfectly honest, the "keep your zombies in play" theme is interesting, but not something that I find I like a whole lot. Also, I am not liking the 0-cost characters, because as difficult as it is to get them out (Loyalty-Hardfast is interesting), in this deck, they are just free characters. With so many ways to get free characters, just a team-up or something with IG gives you Infestation. Sure, you've put a lot of restrictions down, but then again, they have a lot of restrictions. I like simple cards that don't really overcomlicate things. I never would have come up with the "King" ability on Checkmate cards. I like power and trying to balance it is hard. I'm not sure if you've balanced it all that well.Pi_3.14159...https://www.blogger.com/profile/16917554445602762905noreply@blogger.com